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Saturday 6 April 2013

Risus Elizabethulhu

Risus Elizabethulhu
I never played RE as I thought it should be. All the gamers gave a pass on the Elizabethan political landscape and the dire Cthulhu mythos. It started as a joke when I was in the only real Cthulhu game I ever played. A haunted manse in Cthulhu by Gaslight. The joke was Gaslight for Victorian, Candlelight for Renaissance, Torchlight for Medieval, and Lamplight for Antiquity.

The problem began with Pius Vs papal bull giving a clean slate hall pass to Heaven to anyone who ganks Good Queen Bess. He issued the bull and set up the foundations for The Roman Inquisition to be a dark weapon to crush the Protestants. The Inquisition had public show trials, but when they found real heretics or witches or sorcerers, they bound them to the service of the Popes "Obscura Martis". What the priests didnt know was that they imprisoned cultists among the mundane satanist rabble. So amid the usual Hell-rising, a much darker force was awoken.

Into this darkening world, Elizabeths spy master, Walsingham, recruits the younger sons of the lesser nobility to travel Europe, gather intelligence, and establish communication networks in Catholic lands. John Dee is the man who instructs some of the young nobles in occult ways.

These bands of cavaliers soon discover that with along with the Papal threat there are new, strange beast loose in the lands.

It is a legend/lore world; everything is true (except for kissing vampires).

The Calvinist have their own version of occult R&D, not as well organized as the Popes.

And there is a well established black-market in the dark arts.

These are the two games I looted to form the basis of Risus Elizabethulhu.

Legendary Quest


Into the Shadows by Craig "Pandemonium" Griswold.

RAMBLE ON ABOUT ELIZABETHULHU


There are no end to adventure seeds. Religious/Political intrigue, Huguenots/Calvinist and Papists having at each other, in every corner of Europe and wars of empire in every corner of the known world, The Eighty Years War.

The world is a legend/lore version of history, with the crack in the veil to cthulhu giving the creatures of darkness a power boost.

The Rank Perk, would probably include a military rank, a patron, education - which means fencing and literacy.

Reference: witch-selena.blogspot.com