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Friday 21 February 2014

Tim Curry Tuesdays Darkness

Tim Curry Tuesdays Darkness
Welcome to Tim Curry Tuesday! This will be an ongoing series where every week I will explore a character Tim Curry has played. Why Tim Curry? For one thing he's done quite a number of characters that just beg to be made into NPCs! For another, the man has that voice... it's definitely one of the top 5 voices I'd pick if I could only hear every male with the same voice. I have also used Tim Curry as a mental touchstone of an NPC that my players interact with. And I just finished listening to Sabriel, which was read by Tim Curry, so he was on my mind.

For our first installment I'm going to go with the obvious and necessary choice of Darkness from Labyrinth Legend.

They could not have picked a better actor to play this demon. It's a scenery chewing character, and Tim Curry can gnaw it with the best of them! Darkness makes for a great BBEG

Lord of Darkness


Armor Class: 3

Hit Dice: 12
(L)

Move: 180' (60')

Attacks: 1 gore/1 weapon

Damage: 2d6+2

No. Appearing: 1

Save As: C12

Morale: 12

Treasure Type: G

Intelligence: 16

Alignment:Chaotic

XP Value: 4,750

Monster Type: Planar Monster, Enchanted (Unique)

The being known as the Lord of Darkness, or simply Darkness, is the spawn and champion of a Chaotic Immortal known as Nox who desired to see the world shrouded in perpetual night and winter. Darkness appears as a 9' tall satyr with red skin, black fur, and massive curving horns. He wears a sleeveless black robe, and carries a black staff.

Darkness commands a horde of corrupted goblins and other foul beings that he uses as his hands, eyes, and ears on the surface world. Darkness suffers 2d8 points of damage for every round that he is exposed to sunlight due to his deep connection to Nox.

In addition to his natural strength Darkness is capable of using the following powers 3 times/day: Charm Person, Cause Fear, Detect Good (Innocence), Blight. He can also use the following powers 2 times/day: Know Alignment, Produce Flame, Curse. The mere presence of Darkness causes creatures of less than 4HD to automatically make a morale check or be cowed into inaction. Darkness is immune to Sleep, Charm, and Hold spells, Fire, Cold and weapons of less than +2 enchantment.

Credit: about-world-religions.blogspot.com